Układy, widoki list oraz karty
Układanie twojej treści
Now that we understand how pages work, it is time to add stuff to them. We will be going through a number of important layout components and elements that will be useful when designing our app.
By the end of this section you'll have a neat-looking app.
ListViews
If you've ever used Discover, NeoChat, or Plasma's System Settings, you will have come across a ListView. Quite simply, it lets you display data on a list.
pageStack.initialPage: Kirigami.ScrollablePage {
// ...
Kirigami.CardsListView {
id: cardsView
model: kountdownModel
delegate: kountdownDelegate
}
}
That seems cryptic, but don't worry. Let's start from the beginning.
We add this component inside our Kirigami.ScrollablePage from the last tutorial.
We're using Kirigami.CardsListView, which is a ListView that allows us to easily display cards in a list. However, ListViews are made to show data taken from a model - to automatically populate itself from a set of data that we point it to. That's where the model
property comes in: in this example, it's pointing to kountdownModel
.
Model
Kirigami.ApplicationWindow {
// ...
ListModel {
id: kountdownModel
// Każdy ListElement jest rzeczą na liście, która zawiera pewne dane
ListElement {
name: "Dog birthday!!"
description: "Big doggo birthday blowout."
date: 100
}
}
// ...
}
We add our kountdownModel
inside the Kirigami.ApplicationWindow from the last tutorial.
A model defines the way that a data entry is structured. Our kountdownModel
will consist of only one element for now. By looking at our ListElement above, we can see how the data of our kountdownModel
are structured: it contains a name, a description, and a date. This isn't set in stone, and you may have different sorts of data in your model. The first two are just strings, and the third is a number we're using as a placeholder.
Uwaga
Since QML is built on top of JavaScript, many of this language's features are available for use in QML files. However, QML variables have to be prefixed withproperty
, unless it is inside a JS code block. You can read more about it in this page.Modele są także użyteczne w sposób w jaki można je zmieniać poprzez użycie kilku metod. Jedne z ważniejszych to:
- ListModel.append(yourobject: jsobject) adds a JavaScript object (JSObject)
yourobject
to the ListModel and places it after the last item in the model. For this to happen correctly, you must provide a JSObject with the correct properties and corresponding datatypes. - ListModel.get(index: int) returns the JSObject at the index location you provide.
- ListModel.remove(index: int, count: int) removes the JSObject at the provided
index
location, and as many after that index location as you put incount
(1 includes only the JSObject at the provided index) - ListModel.set(index: int, yourobject: jsobject) changes the item at the provided
index
location with the values provided inyourobject
. Same rules as withappend()
.
Delegates
While our kountdownModel
contains the data that will be displayed, our kountdownDelegate
will handle how the data will be displayed in the ListView. For that we use a Kirigami.CardsListView designed to display card-type delegates, and those delegates will be visually represented by means of a Kirigami.AbstractCard.
Delegates automatically receive the properties of the ListElements that we have specified in our model. We can therefore just refer to their name
, description
, and date
properties as if they were conventional variables within our delegate.
Building the delegate card
The Component that will represent our delegate can be added inside our Kirigami.ApplicationWindow. We will then check what each part of our delegate component does.
Kirigami.ApplicationWindow {
// ...
Component {
id: kountdownDelegate
Kirigami.AbstractCard {
contentItem: Item {
// implicitWidth/Height określają naturalną szerokość/wysokość rzeczy, jeśli nie
// podano szerokości lub wysokości. Ustawienie poniżej określa optymalny rozmiar
// składnika na podstawie jego treści
implicitWidth: delegateLayout.implicitWidth
implicitHeight: delegateLayout.implicitHeight
GridLayout {
id: delegateLayout
anchors {
left: parent.left
top: parent.top
right: parent.right
}
rowSpacing: Kirigami.Units.largeSpacing
columnSpacing: Kirigami.Units.largeSpacing
columns: root.wideScreen ? 4 : 2
Kirigami.Heading {
Layout.fillHeight: true
level: 1
text: date
}
ColumnLayout {
Kirigami.Heading {
Layout.fillWidth: true
level: 2
text: name
}
Kirigami.Separator {
Layout.fillWidth: true
visible: description.length > 0
}
Controls.Label {
Layout.fillWidth: true
wrapMode: Text.WordWrap
text: description
visible: description.length > 0
}
}
Controls.Button {
Layout.alignment: Qt.AlignRight
Layout.columnSpan: 2
text: i18n("Edit")
// onClicked: do zrobienia... w krótce!
}
}
}
}
}
// ...
}
implicitWidth oraz implicitHeight
The first part we will take a look at is how to manage the width and height of our component:
Kirigami.AbstractCard {
contentItem: Item {
implicitWidth: delegateLayout.implicitWidth
implicitHeight: delegateLayout.implicitHeight
GridLayout {
id: delegateLayout
// ...
}
}
}
Looking at our Kirigami.AbstractCard, the first properties we set are implicitWidth and implicitHeight. We have set these to the delegateLayout.implicitWidth
and delegateLayout.implicitHeight
, i.e. the implicitWidth
and implicitHeight
of the GridLayout
element.
Implicit widths and heights are properties available in any Item that function as hints and are set as a default, or as a fallback, if there is no explicit width or height set for these components. These values default to 0x0, so it is very important that you define those in raw Item components as done above.
Here we have set the implicitWidth
and implicitHeight
of our Kirigami.AbstractCard to that of the GridLayout below to ensure it does not spill out of the card. This way, the card takes as much space is necessary for its contents.
Układy
The GridLayout is inside the Item component we have provided for the property contentItem. This is the Item that contains what will be displayed in your card.
We also need to choose a layout for our components so that they don't just pile on top of each other. There are three main types that we can choose from:
- ColumnLayout lays out your components vertically, in a single column
- RowLayout lays out your components horizontally, in a single row
- GridLayout lays out your components in a grid with a composition of your choosing
With ColumnLayout and RowLayout, all we have to do is write our components inside the Layout component. As you can see, we went with a GridLayout, which entails a bit more handiwork.
GridLayout {
id: delegateLayout
anchors {
left: parent.left
top: parent.top
right: parent.right
}
rowSpacing: Kirigami.Units.largeSpacing
columnSpacing: Kirigami.Units.largeSpacing
columns: root.wideScreen ? 4 : 2
// ...
}
The first thing you see is our anchors
. QtQuick's anchoring system provides a useful way of making sure your components are positioned in certain parts of a parent component. We have anchored our GridLayout to the left, top, and right of the parent card, ensuring our content stretches across the whole card.
Next we specify the spacing between the rows and columns within our grid, so that our components don't bunch up. Kirigami provides a number of handy predefined units to use for this purpose:
Jednostka Kirigami | Piksele |
---|---|
smallSpacing | 4 piks. |
largeSpacing | 8 piks. |
gridUnit | 18 piks. |
Uwaga
KDE's Visual Design Group (VDG) has a lot more information about the different units defined within Plasma and Kirigami on the Human Interface Guidelines.As you might remember, root
is the id of our Kirigami.ApplicationWindow. It provides the wideScreen property, used to determine whether the current device screen is a widescreen (i.e. a computer monitor or a phone in landscape). We use a ternary conditional here to vary the number of columns in our grid depending on the screen we are using: if it's a widescreen, the grid will have 4 columns, else it will have 2.
Inner components
We could just create three labels within our delegate component and call it a day, but that wouldn't look particularly nice. We'll make use of a few more convenient components:
GridLayout {
// ...
Kirigami.Heading {
Layout.fillHeight: true
level: 1
text: date
}
ColumnLayout {
Kirigami.Heading {
Layout.fillWidth: true
level: 2
text: name
}
Kirigami.Separator {
Layout.fillWidth: true
visible: description.length > 0
}
Controls.Label {
Layout.fillWidth: true
wrapMode: Text.WordWrap
text: description
visible: description.length > 0
}
}
Controls.Button {
Layout.alignment: Qt.AlignRight
Layout.columnSpan: 2
text: i18n("Edit")
}
}
- Left, Kirigami.Heading: uses the
ListElement
'sdate
as a level 1 heading. - Middle, ColumnLayout: has a Kirigami.Heading that displays the task name; a Kirigami.Separator, which provides the horizontal line; and a Controls.Label, that displays a task's optional description. The latter two components have a visible property, which checks if the description is empty or not and displays the components depending on the result of
description.length > 0
. - Right, Controls.Button: a button that will do something... soon!
Nasza aplikacja w tej chwili
Main.qml:
|
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Tak więc jest to nasza podstawowa karta!
Tymi krokami, stworzyliśmy fundament do dodawania całej funkcjonalności do naszej aplikacji.