Units and Measurements
Purpose
This pages gives an overview about different units used in Kirigami and applications using KDE frameworks.
Pixel
A physical pixel or dot is a physical point in a raster image. It is the smallest permissible size for anything displayed by the device.
Caution
Be careful not to confuse physical pixels with DPI independent pixels.DPI - Pixels per Inch
Pixel density is the number of physical pixels or dots that fit into one square inch on the screen. Different screens have different DPIs. Screen density = screen width (or height) in pixels / screen width (or height) in inches.
DPI is often used interchangeably with PPI, pixels per inch.
Hint
Don't confuse this with the DPI setting in Photoshop, Krita, etc. For mockups you can just ignore this setting.PPI / DPI Independent Pixels
A DPI independent pixel is scaled to look uniform on any screen regardless of its DPI. A lot of platforms, eg iOS, Android, the web, replaced the old physical px with a DPI px. So most of the time you read about pixel/px they're most likely talking about DPI independent pixels. Qt (and QML) support DPI independent pixels in newer versions, but because KDE and software supports older versions of Qt as well, one can not assume that pixels used in Qt or QML apps are DPI independent.
A rectangle defined with
Don't:
physical pixels
and
Do:
DPI independent pixels
.
Hint
Unless explicitly stated otherwise, all HIG pages, draft, mockups, etc. use DPI independent pixels/px.Fonts
Since Plasma allows the user to change the font settings, any objects with dimensions defined with px (DPI independent or not) can have issues with text.
Base Units in Kirigami
There are two types of DPI independent base units in Kirigami:
Units.gridUnit
is the height needed to display one line of text. Use this for defining height and width of an element.Units.smallSpacing
,Units.largeSpacing
, and others are used to define paddings and margins.
These base units are not only DPI independent, but scale according to
the font settings too. While designing, be careful not to rely on the
ratio between Units.gridUnit
and
Units.smallSpacing
/Units.largeSpacing
because these change depending
on the user's font settings.
Mockup Units
Attention
These px values are only for design and mockup purposes. Don't use them for development.These are the base units in Kirigami:
Units | Value |
---|---|
Units.smallSpacing | 4px |
Units.mediumSpacing | 6px |
Units.largeSpacing | 8px |
Units.gridUnit | 18px |
Icon sizes in Kirigami
There are several predefined icon sizes in Kirigami. You should always use these icon sizes.
Mockup Units
Attention
These px values are only for design and mockup purposes. Don't use them for development.Kirigami:
Units | Value |
---|---|
Units.iconSizes.small | 16px |
Units.iconSizes.smallMedium | 22px |
Units.iconSizes.medium | 32px |
Units.iconSizes.large | 48px |
Units.iconSizes.huge | 64px |
Units.iconSizes.enormous | 128px |
From Design to Code
For any mockup, help the developers by specifying all measurements, either in the mockup itself or in an extra guide to the mockup. It is a lot of work and it is error prone for developers trying to measure everything from a mockup. Even if the mockup is in a file format that would allow exact measurements, don't expect the developer to know how to measure it.
You don't have to provide measurement for objects that can be easily calculated. For example the size of the dark rectangle in the above example can be easily obtained.
Recommended Spacings
When you design, try to use the recommended values for margin and paddings, to ensure a uniform appearance. See Metrics and Placement for more details.
Row {
spacing: Units.largeSpacing
Rectangle {
...
}
Rectangle {
...
}
}
Row {
spacing: 2 * Units.smallSpacing
Rectangle {
...
}
Rectangle {
...
}
}
Ratio
Sometimes, the ratio between dimensions is more important than the actual values.
Grid {
columns: 3
...
Repeater {
model: 9
...
Rectangle {
width: grid.width / 3
height: grid.height / 3
...
}
}
}