Controles y elementos interactivos

Hacen que las aplicaciones sean más interactivas mediante el uso de botones, controles de selección, deslizadores y campos de texto.

Kirigami makes use of a wide selection of different interactive elements from Qt that you can use in your applications. Each different type has slightly different interaction styles, visual styles, and functionality. Using the right type of control in your application can help make your user interface more responsive and intuitive.

Botones

In Kirigami apps, we use buttons from QtQuick Controls. Using them is pretty straightforward: we set the text to the text property and any action we want it to perform is set to the onClicked property.

import QtQuick
import QtQuick.Layouts
import QtQuick.Controls as Controls
import org.kde.kirigami as Kirigami

Kirigami.ApplicationWindow {
    title: "Controls.Button"
    width: 400
    height: 400
    pageStack.initialPage: Kirigami.Page {
        ColumnLayout {
            anchors.fill: parent
            Controls.Button {
                Layout.alignment: Qt.AlignCenter
                text: "Beep!"
                onClicked: showPassiveNotification("Boop!")
            }
        }
    }
}

A window containing a button "Beep" in the center, which when clicked shows a passive notification "Boop" at the bottom of the window

Botones conmutables

The behavior of buttons can be changed to make them toggleable: in this mode, they will stay pressed until clicked on once more. This mode can be activated by setting their checkable property to true; we can also set buttons to be toggled on by default by setting checked to true.

We can get the most out of toggleable buttons by using the onCheckedChanged signal handler which is automatically generated from the checked signal. It works similarly to onClicked, except here the assigned action will be executed when the button's state changes. It is a boolean property, which can come in handy for specific use cases.

En este ejemplo, configuramos la visibilidad de un cajón en línea según el estado de un botón conmutable:

import QtQuick
import QtQuick.Layouts
import QtQuick.Controls as Controls
import org.kde.kirigami as Kirigami

Kirigami.ApplicationWindow {
    title: "Controls.Button (toggleable version)"
    width: 400
    height: 400
    pageStack.initialPage: Kirigami.Page {
        ColumnLayout {
            anchors.fill: parent
            Controls.Button {
                Layout.alignment: Qt.AlignCenter
                text: "Hide inline drawer"
                checkable: true
                checked: true
                onCheckedChanged: myDrawer.visible = checked
            }

            Kirigami.OverlayDrawer {
                id: myDrawer
                edge: Qt.BottomEdge
                modal: false

                contentItem: Controls.Label {
                    text: "Peekaboo!"
                }
            }
        }
    }
}

A window containing a toggleable button "Hide inline drawer" in the center which when toggled hides the "Peekaboo" inline drawer

Botones de la barra de herramientas

There is a specific button type meant for use in toolbars, Controls.ToolButton . The most obvious difference between this and a conventional Button is the styling, with toolbuttons being flat (though this is alterable with the boolean property flat).

import QtQuick
import QtQuick.Layouts
import QtQuick.Controls as Controls
import org.kde.kirigami as Kirigami

Kirigami.ApplicationWindow {
    title: "Controls.ToolButton"
    width: 600
    height: 600

    header: Controls.ToolBar {
        RowLayout {
            anchors.fill: parent
            Controls.ToolButton {
                icon.name: "application-menu-symbolic"
                onClicked: showPassiveNotification("Kirigami Pages and Actions are better!")
            }
            Controls.Label {
                text: "Global ToolBar"
                horizontalAlignment: Qt.AlignHCenter
                verticalAlignment: Qt.AlignVCenter
                Layout.fillWidth: true
            }
            Controls.ToolButton {
                text: "Beep!"
                onClicked: showPassiveNotification("ToolButton boop!")
            }
        }
    }
}

A window showing a custom toolbar in the window header simulating a Kirigami.globalToolBar, with a left menu icon that shows a passive notification "Kirigami Pages and Actions are better!" and a right toolbutton "Beep" which is completely flat simulating a Kirigami.Action

Controles de selección

Los controles de selección permiten al usuario elegir o escoger una opción. Hay distintos tipos que se adaptan mejor a diferentes situaciones.

Casillas de verificación

Una Controls.CheckBox es adecuada para opciones donde las elecciones no son exclusivas y en las que cada opción tiene una alternativa clara.

import QtQuick
import QtQuick.Layouts
import QtQuick.Controls as Controls
import org.kde.kirigami as Kirigami

Kirigami.ApplicationWindow {
    title: "Controls.CheckBox"
    width: 400
    height: 400
    pageStack.initialPage: Kirigami.Page {
        ColumnLayout {
            anchors.left: parent.left
            anchors.right: parent.right
            Controls.CheckBox {
                Layout.alignment: Qt.AlignHCenter
                text: "This checkbox is checked!"
                checked: true
            }
            Controls.CheckBox {
                Layout.alignment: Qt.AlignHCenter
                text: "This checkbox is not checked!"
                checked: false
            }
        }
    }
}

A window showing two checkboxes where more than one checkbox can be ticked at the same time

As you can see, they are simple to use. The checked property holds a boolean value determining whether or not they have been checked.

Botones de opción

Un Controls.RadioButton está diseñado para situaciones en las que el usuario debe elegir una opción de un conjunto de varias opciones.

Los botones de opción son mutuamente exclusivos de forma predeterminada: solo se puede marcar un botón del mismo elemento principal.

Like checkboxes, they can be set to be checked or unchecked by default with the checked property.

import QtQuick
import QtQuick.Layouts
import QtQuick.Controls as Controls
import org.kde.kirigami as Kirigami

Kirigami.ApplicationWindow {
    title: "Controls.RadioButton"
    width: 400
    height: 400
    pageStack.initialPage: Kirigami.Page {

        ColumnLayout {
            anchors.left: parent.left
            anchors.right: parent.right
            Controls.RadioButton {
                Layout.alignment: Qt.AlignCenter
                text: "Tick!"
                checked: true
            }
            Controls.RadioButton {
                Layout.alignment: Qt.AlignCenter
                text: "Tock!"
                checked: false
            }
        }
    }
}

A window showing two radio buttons where only one radio button can be ticked at the same time

Interruptores

On the desktop, changing settings usually involves changing the setting and then applying it by clicking on an "Apply" or "OK" button. On mobile, we can use a Controls.Switch instead.

Switches can be toggled between an on and off state. They can be toggled by clicking or tapping on them, or they can be dragged towards the on or off position. Once again, switches can be set to be on or off by default with the checked property.

import QtQuick
import QtQuick.Layouts
import QtQuick.Controls as Controls
import org.kde.kirigami as Kirigami

Kirigami.ApplicationWindow {
    title: "Controls.Switch"
    width: 400
    height: 400
    pageStack.initialPage: Kirigami.Page {
        ColumnLayout {
            anchors.fill: parent
            Controls.Switch {
                Layout.alignment: Qt.AlignCenter
                text: "Switchy"
                checked: true
            }
            Controls.Switch {
                Layout.alignment: Qt.AlignCenter
                text: "Swootchy"
                checked: false
            }
        }
    }
}

A window showing two evenly-spaced switches that function as toggles

Deslizadores

Los deslizadores permiten a los usuarios seleccionar ciertos valores deslizando un asa a lo largo de una pista. Existen varios tipos entre los que puede elegir, según los valores que desea que los usuarios elijan en su aplicación.

Deslizadores estándares y con marcas

Un Controls.Slider estándar proporciona al usuario un control muy preciso sobre la selección que desee realizar.

In Left to Right mode, sliders go left to right to increase when in horizontal orientation, while in Right to Left mode they go in the reverse direction. In both modes, sliders in vertical orientation go from the bottom up.

La coloración proporciona un indicador visual de la magnitud del valor seleccionado.

Los deslizadores tienen algunas propiedades importantes a las que debemos prestar atención:

  • value: contiene el valor en el que se coloca el asa; también se puede definir manualmente para proporcionar un valor inicial predeterminado
  • to: defines the range of the slider by specifying the maximum value it can go to
  • orientation: allows the slider to be set to a vertical orientation with Qt.Vertical
import QtQuick
import QtQuick.Layouts
import QtQuick.Controls as Controls
import org.kde.kirigami as Kirigami

Kirigami.ApplicationWindow {
    title: "Controls.Slider"
    width: 400
    height: 400
    pageStack.initialPage: Kirigami.Page {
        ColumnLayout {
            anchors.fill: parent
            Controls.Slider {
                id: normalSlider
                Layout.alignment: Qt.AlignHCenter
                Layout.fillHeight: true
                orientation: Qt.Vertical
                value: 60
                to: 100
            }
            Controls.Label {
                Layout.alignment: Qt.AlignHCenter
                text: Math.round(normalSlider.value)
            }
        }
    }
}

A window showing a vertical slider with its current value underneath it

Otra propiedad útil que podemos usar es stepSize. Si le asignamos un valor numérico podremos crear un deslizador que salta en valores que son múltiplos del stepSize indicado, estando estos múltiplos indicados mediante marcas visuales. Por lo tanto, si asignamos el valor 2.0 a esta propiedad, al arrastrar el asa del deslizador solo se podrán seleccionar los valores 0.0, 2.0, 4.0, etc. hasta el valor indicado en la propiedad to.

import QtQuick
import QtQuick.Layouts
import QtQuick.Controls as Controls
import org.kde.kirigami as Kirigami

Kirigami.ApplicationWindow {
    title: "Controls.Slider (with steps)"
    width: 400
    height: 400
    pageStack.initialPage: Kirigami.Page {
        ColumnLayout {
            anchors.fill: parent
            Controls.Slider {
                id: tickmarkedSlider
                Layout.alignment: Qt.AlignHCenter
                Layout.fillWidth: true
                orientation: Qt.Horizontal
                snapMode: Controls.Slider.SnapAlways
                value: 6.0
                to: 10.0
                stepSize: 2.0
            }
            Controls.Label {
                Layout.alignment: Qt.AlignHCenter
                text: tickmarkedSlider.value
            }
        }
    }
}

A window showing a set of tickmarked sliders that are symmetrically divided, with each division being called a step

Deslizadores de intervalo

Los controles de QtQuick también proporcionan Controls.RangeSliders . Estos tienen dos asas, por lo que le permiten definir un intervalo de números entre las dos asas.

Two new properties are important to keep in mind: first.value and second.value, which hold the values of the two handles. Like the value property of the standard sliders, these can be pre-set.

import QtQuick
import QtQuick.Layouts
import QtQuick.Controls as Controls
import org.kde.kirigami as Kirigami

Kirigami.ApplicationWindow {
    title: "Controls.RangeSlider"
    width: 400
    height: 400
    pageStack.initialPage: Kirigami.Page {
        ColumnLayout {
            anchors.fill: parent
            Controls.RangeSlider {
                id: rangeSlider
                Layout.alignment: Qt.AlignHCenter
                to: 10.0
                first.value: 2.0
                second.value: 8.0
                stepSize: 1.0
                snapMode: Controls.Slider.SnapAlways
            }
            RowLayout {
                Layout.alignment: Qt.AlignHCenter
                Layout.fillWidth: true
                Controls.Label {
                    Layout.fillWidth: true
                    text: "The slider's first value is: " + Math.round(rangeSlider.first.value)
                }
                Controls.Label {
                    Layout.fillWidth: true
                    text: "The slider's second value is: " + Math.round(rangeSlider.second.value)
                }
            }
            Controls.Label {
                Layout.alignment: Qt.AlignHCenter
                font.bold: true
                text: "Is the selected range between 2 and 8?"
            }
            Controls.Button {
                Layout.alignment: Qt.AlignHCenter
                icon.name: {
                    if (rangeSlider.first.value >= 2 && rangeSlider.second.value <= 8)
                        return "emblem-checked"
                    else
                        return "emblem-error"
                }
            }
        }
    }
}

A window showing a range slider, followed by a few labels underneath and a button with a checkmark icon