Basic Porting

Learn how to port your applications to the most widely used mobile platform

Porting Applications to Android

AndroidManifest.xml

Porting an application to Android requires adding an AndroidManifest.xml containing basic information about the app.

A basic AndroidManifest.xml may look like this:

<?xml version='1.0' encoding='utf-8'?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
          package="org.kde.alligator"
          android:versionName="0.0.1"
          android:versionCode="1588098483"
          android:installLocation="auto">
    <application android:name="org.qtproject.qt5.android.bindings.QtApplication" android:label="Alligator" android:icon="@drawable/alligator">
        <activity android:configChanges="orientation|uiMode|screenLayout|screenSize|smallestScreenSize|layoutDirection|locale|fontScale|keyboard|keyboardHidden|navigation"
                  android:name="org.qtproject.qt5.android.bindings.QtActivity"
                  android:label="Alligator"
                  android:windowSoftInputMode="adjustResize"
                  android:launchMode="singleTop">

            <intent-filter>
                <action android:name="android.intent.action.MAIN"/>
                <category android:name="android.intent.category.LAUNCHER"/>
            </intent-filter>

            <meta-data android:name="android.app.lib_name" android:value="alligator"/>
            <meta-data android:name="android.app.qt_sources_resource_id" android:resource="@array/qt_sources"/>
            <meta-data android:name="android.app.repository" android:value="default"/>
            <meta-data android:name="android.app.qt_libs_resource_id" android:resource="@array/qt_libs"/>
            <meta-data android:name="android.app.bundled_libs_resource_id" android:resource="@array/bundled_libs"/>
            <meta-data android:name="android.app.extract_android_style" android:value="minimal"/>

            <!-- Deploy Qt libs as part of package -->
            <meta-data android:name="android.app.bundle_local_qt_libs" android:value="-- %%BUNDLE_LOCAL_QT_LIBS%% --"/>
            <meta-data android:name="android.app.load_local_libs_resource_id" android:resource="@array/load_local_libs"/>
            <!-- Run with local libs -->
            <meta-data android:name="android.app.use_local_qt_libs" android:value="-- %%USE_LOCAL_QT_LIBS%% --"/>
            <meta-data android:name="android.app.libs_prefix" android:value="/data/local/tmp/qt/"/>
            <meta-data android:name="android.app.load_local_libs" android:value="-- %%INSERT_LOCAL_LIBS%% --"/>
            <meta-data android:name="android.app.load_local_jars" android:value="-- %%INSERT_LOCAL_JARS%% --"/>
            <meta-data android:name="android.app.static_init_classes" android:value="-- %%INSERT_INIT_CLASSES%% --"/>
            <!--  Messages maps -->
            <meta-data android:value="@string/ministro_not_found_msg" android:name="android.app.ministro_not_found_msg"/>
            <meta-data android:value="@string/ministro_needed_msg" android:name="android.app.ministro_needed_msg"/>
            <meta-data android:value="@string/fatal_error_msg" android:name="android.app.fatal_error_msg"/>

            <!-- Splash screen -->
            <meta-data android:name="android.app.splash_screen_drawable" android:resource="@drawable/splash"/>

            <!-- Background running -->
            <meta-data android:name="android.app.background_running" android:value="false"/>

            <!-- auto screen scale factor -->
            <meta-data android:name="android.app.auto_screen_scale_factor" android:value="true"/>
        </activity>
    </application>

    <uses-sdk android:minSdkVersion="21" android:targetSdkVersion="28"/>
    <supports-screens android:largeScreens="true" android:normalScreens="true" android:anyDensity="true" android:smallScreens="true"/>

    <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
    <uses-permission android:name="android.permission.INTERNET" />

</manifest>

Exporting the main function

Most of this file is just boilerplate code that can be pasted directly into your application. Every occurrence of the applications name (in this case alligator or Alligator) and the package (org.kde.alligator) must be changed to the name and package of the application being ported. If the application requires any permissions (for example if it accesses the internet, bluetooth or location services), those must be added here.

For the app to successfully run on android, the main function needs to be exported. To do this, add a Q_DECL_EXPORT to the function header. Since it's only required on android, you can add an #ifdef so that it is only added on android.

#ifdef Q_OS_ANDROID
Q_DECL_EXPORT
#endif
int main(int argc, char *argv[])

Icon

The application's icon must be included as an image file. The android:icon parameter in AndroidManifest.xml must be set accordingly.

Splash screen

To create a splash screen for application startup, a splash.xml file must be created with this content:

<?xml version="1.0" encoding="utf-8"?>
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
    <item android:width="128dp" android:height="128dp" android:gravity="center">
        <bitmap
            android:layout_width="fill_parent"
            android:layout_height="fill_parent"
            android:scaleType="fitXY"
            android:src="@drawable/alligator"/>
    </item>
</layer-list>

The android:src parameter must be set to the application's icon.

The AndroidManifest.xml, splash.xml and icon files should be stored in the application's source directory like this:

./android/AndroidManifest.xml
./android/res/drawable/alligator.png
./android/res/drawable/splash.xml