Creating overlay sheets

Getting to grips with overlay sheets.

Making our app useful

We have a window, we have cards, and we have actions. Yet, we still need to find some way of inputting a name, description, and date of our choice.

One way we could do this is by creating a new page where we place the required input elements. However, a whole page dedicated to providing a name, description, and date seems a bit excessive.

Instead, we’ll be using an overlay sheet.

Countdown-adding sheet

The new component we add is Kirigami.OverlaySheet. Overlay sheets hover above the contents of the window and can be used for a variety of purposes, such as providing extra information relevant to the current content. They are sort of like fancy pop-up windows, except they can’t be moved.

Kirigami.OverlaySheet {
	id: addSheet
	header: Kirigami.Heading {
		text: i18nc("@title:window", "Add kountdown")
	Kirigami.FormLayout {
		Controls.TextField {
			id: nameField
			Kirigami.FormData.label: i18nc("@label:textbox", "Name:")
			placeholderText: i18n("Event name (required)")
			onAccepted: descriptionField.forceActiveFocus()
		Controls.TextField {
			id: descriptionField
			Kirigami.FormData.label: i18nc("@label:textbox", "Description:")
			placeholderText: i18n("Optional")
			onAccepted: dateField.forceActiveFocus()
		Controls.TextField {
			id: dateField
			Kirigami.FormData.label: i18nc("@label:textbox", "Date:")
			placeholderText: i18n("YYYY-MM-DD")
			inputMask: "0000-00-00"
		Controls.Button {
			id: doneButton
			Layout.fillWidth: true
			text: i18nc("@action:button", "Done")
			enabled: nameField.text.length > 0
			onClicked: {
					name: nameField.text, 
					description: descriptionField.text, 
					//The parse() method parses a string and returns the number of milliseconds since January 1, 1970, 00:00:00 UTC.
					date: Date.parse(dateField.text)
				nameField.text = ""
				descriptionField.text = ""
				dateField.text = ""

We can give overlay sheets a header. These are set with the header property. We have provided ours with a Kirigami.Heading containing a relevant title: ‘Add Kountdown’.

Then we come to a Kirigami.FormLayout. This allows us to easily create responsive input forms, which neatly displays labels for inputs and the inputs themselves on both widescreen displays and narrower mobile devices. These form layouts are designed to work with a variety of different input types, though we’re sticking to simple Controls.Textfield inputs that give us simple text boxes to write things in.

We have created Controls.Textfield elements that act as:

  1. Input for the name of our countdown
  2. Input for the description of our countdown
  3. Input for the date we are counting down towards, which must be provided in a YYYY-MM-DD format.

Within each of these Controls.Textfield elements, we are setting a Kirigami.FormData.label property that lets us define labels for them. The form will present the correct labels for each of these text inputs. We are also setting placeholder text inside the fields with the placeholderText property – this text will disappear as soon as the user begins typing in the field. Finally, we are also setting the onAccepted property to trigger the forceActiveFocus() method of the following field; this will switch the active field once the user hits the ENTER key, improving the usability of our form.

We have also set a property called inputMask on the text field for our date. Setting this to "0000-00-00" prevents users from entering something that might break the functionality of the application (such as text), restricting them to only entering digits which we can then try to parse into a date object.

At the end of our form we are including a button that adds our new countdown to the list model. We have set the enabled property to a conditional statement that checks whether the name field is empty or not: if it is, the button is disabled, and viceversa. When the button is triggered, it triggers the append method of our kountdownModel list model, adding a Javascript object including the properties we have provided. We also make sure to clear the text fields by setting their text properties to an empty string. We finally call a method on our overlay sheet, close(), which closes it.

Using our sheet

actions.main: Kirigami.Action {
	id: addAction "list-add"
	text: i18nc("@action:button", "Add kountdown")

Overlay sheets have two methods, open() and close() which control the opening and closing of this component. In this case, we have set the sheet to be opened when we trigger our action. Once we save our files and build our program, we’ll be able to add our own customised countdowns!