Controls and interactive elements
Kirigami makes use of a wide selection of different interactive elements from Qt that you can use in your applications. Each different type has slightly different interaction styles, visual styles, and functionality. Using the right type of control in your application can help make your user interface more responsive and intuitive.
Buttons
In Kirigami apps, we use buttons from QtQuick Controls. Using them is pretty straightforward: we set the text to the text property and any action we want it to perform is set to the onClicked property.
import QtQuick
import QtQuick.Layouts
import QtQuick.Controls as Controls
import org.kde.kirigami as Kirigami
Kirigami.ApplicationWindow {
title: "Controls.Button"
width: 400
height: 400
pageStack.initialPage: Kirigami.Page {
ColumnLayout {
anchors.fill: parent
Controls.Button {
Layout.alignment: Qt.AlignCenter
text: "Beep!"
onClicked: showPassiveNotification("Boop!")
}
}
}
}
Toggleable buttons
The behavior of buttons can be changed to make them toggleable: in this mode, they will stay pressed until clicked on once more. This mode can be activated by setting their checkable property to true
; we can also set buttons to be toggled on by default by setting checked to true
.
We can get the most out of toggleable buttons by using the onCheckedChanged
signal handler which is automatically generated from the checked signal. It works similarly to onClicked
, except here the assigned action will be executed when the button's state changes. It is a boolean property, which can come in handy for specific use cases.
In this example, we set the visibility of an inline drawer according to the status of a toggleable button:
import QtQuick
import QtQuick.Layouts
import QtQuick.Controls as Controls
import org.kde.kirigami as Kirigami
Kirigami.ApplicationWindow {
title: "Controls.Button (toggleable version)"
width: 400
height: 400
pageStack.initialPage: Kirigami.Page {
ColumnLayout {
anchors.fill: parent
Controls.Button {
Layout.alignment: Qt.AlignCenter
text: "Hide inline drawer"
checkable: true
checked: true
onCheckedChanged: myDrawer.visible = checked
}
Kirigami.OverlayDrawer {
id: myDrawer
edge: Qt.BottomEdge
modal: false
contentItem: Controls.Label {
text: "Peekaboo!"
}
}
}
}
}
Note
With the default Breeze theme in KDE Plasma it can be hard to tell whether a button is toggled, since buttons are coloured blue when they are clicked on. Make sure you take this into account when creating your application: a different control might be more user friendly.Toolbar buttons
There is a specific button type meant for use in toolbars, Controls.ToolButton. The most obvious difference between this and a conventional Button is the styling, with toolbuttons being flat (though this is alterable with the boolean property flat).
import QtQuick
import QtQuick.Layouts
import QtQuick.Controls as Controls
import org.kde.kirigami as Kirigami
Kirigami.ApplicationWindow {
title: "Controls.ToolButton"
width: 600
height: 600
header: Controls.ToolBar {
RowLayout {
anchors.fill: parent
Controls.ToolButton {
icon.name: "application-menu-symbolic"
onClicked: showPassiveNotification("Kirigami Pages and Actions are better!")
}
Controls.Label {
text: "Global ToolBar"
horizontalAlignment: Qt.AlignHCenter
verticalAlignment: Qt.AlignVCenter
Layout.fillWidth: true
}
Controls.ToolButton {
text: "Beep!"
onClicked: showPassiveNotification("ToolButton boop!")
}
}
}
}
Selection controls
Selection controls let users make a choice or pick an option. There are different types that are best suited to different situations.
Checkboxes
A Controls.CheckBox is meant for options where the choices are non-exclusive and where each option has a clear alternative.
import QtQuick
import QtQuick.Layouts
import QtQuick.Controls as Controls
import org.kde.kirigami as Kirigami
Kirigami.ApplicationWindow {
title: "Controls.CheckBox"
width: 400
height: 400
pageStack.initialPage: Kirigami.Page {
ColumnLayout {
anchors.left: parent.left
anchors.right: parent.right
Controls.CheckBox {
Layout.alignment: Qt.AlignHCenter
text: "This checkbox is checked!"
checked: true
}
Controls.CheckBox {
Layout.alignment: Qt.AlignHCenter
text: "This checkbox is not checked!"
checked: false
}
}
}
}
As you can see, they are simple to use. The checked property holds a boolean value determining whether or not they have been checked.
Radio buttons
A Controls.RadioButton is designed for situations where the user must choose one option from a set of several options.
Radio buttons are exclusive by default: only one button can be checked in the same parent item.
Like checkboxes, they can be set to be checked or unchecked by default with the checked property.
import QtQuick
import QtQuick.Layouts
import QtQuick.Controls as Controls
import org.kde.kirigami as Kirigami
Kirigami.ApplicationWindow {
title: "Controls.RadioButton"
width: 400
height: 400
pageStack.initialPage: Kirigami.Page {
ColumnLayout {
anchors.left: parent.left
anchors.right: parent.right
Controls.RadioButton {
Layout.alignment: Qt.AlignCenter
text: "Tick!"
checked: true
}
Controls.RadioButton {
Layout.alignment: Qt.AlignCenter
text: "Tock!"
checked: false
}
}
}
}
Switches
On the desktop, changing settings usually involves changing the setting and then applying it by clicking on an "Apply" or "OK" button. On mobile, we can use a Controls.Switch instead.
Switches can be toggled between an on and off state. They can be toggled by clicking or tapping on them, or they can be dragged towards the on or off position. Once again, switches can be set to be on or off by default with the checked property.
import QtQuick
import QtQuick.Layouts
import QtQuick.Controls as Controls
import org.kde.kirigami as Kirigami
Kirigami.ApplicationWindow {
title: "Controls.Switch"
width: 400
height: 400
pageStack.initialPage: Kirigami.Page {
ColumnLayout {
anchors.fill: parent
Controls.Switch {
Layout.alignment: Qt.AlignCenter
text: "Switchy"
checked: true
}
Controls.Switch {
Layout.alignment: Qt.AlignCenter
text: "Swootchy"
checked: false
}
}
}
}
Sliders
Sliders allow users to select certain values by sliding a handle along a track. There are several types that you can choose from depending on the values you'd like your users to choose in your application.
Standard and tickmarked sliders
A standard Controls.Slider provides the user with very fine control over the selection they wish to make.
In Left to Right mode, sliders go left to right to increase when in horizontal orientation, while in Right to Left mode they go in the reverse direction. In both modes, sliders in vertical orientation go from the bottom up.
The coloration provides a visual indicator of how large the value you are selecting is.
Sliders have a few important properties we must pay attention to:
- value: contains the value at which the handle is placed, and can also be set manually to provide a default starting value
- to: defines the range of the slider by specifying the maximum value it can go to
- orientation: allows the slider to be set to a vertical orientation with Qt.Vertical
import QtQuick
import QtQuick.Layouts
import QtQuick.Controls as Controls
import org.kde.kirigami as Kirigami
Kirigami.ApplicationWindow {
title: "Controls.Slider"
width: 400
height: 400
pageStack.initialPage: Kirigami.Page {
ColumnLayout {
anchors.fill: parent
Controls.Slider {
id: normalSlider
Layout.alignment: Qt.AlignHCenter
Layout.fillHeight: true
orientation: Qt.Vertical
value: 60
to: 100
}
Controls.Label {
Layout.alignment: Qt.AlignHCenter
text: Math.round(normalSlider.value)
}
}
}
}
Another useful property we can use is stepSize. Setting this to a numerical value allows us to create a slider that snaps onto values that are multiples of the specified stepSize
, with these multiples being indicated by tickmarks. Therefore if we set this property to 2.0
, when the user drags the slider handle, they will only be able to select 0.0
, 2.0
, 4.0
, etc. up to the value specified in the to
property.
import QtQuick
import QtQuick.Layouts
import QtQuick.Controls as Controls
import org.kde.kirigami as Kirigami
Kirigami.ApplicationWindow {
title: "Controls.Slider (with steps)"
width: 400
height: 400
pageStack.initialPage: Kirigami.Page {
ColumnLayout {
anchors.fill: parent
Controls.Slider {
id: tickmarkedSlider
Layout.alignment: Qt.AlignHCenter
Layout.fillWidth: true
orientation: Qt.Horizontal
snapMode: Controls.Slider.SnapAlways
value: 6.0
to: 10.0
stepSize: 2.0
}
Controls.Label {
Layout.alignment: Qt.AlignHCenter
text: tickmarkedSlider.value
}
}
}
}
Range sliders
QtQuick Controls also provides Controls.RangeSliders. These have two handles, hence allowing you to define a range of numbers between the two handles.
Two new properties are important to keep in mind: first.value and second.value, which hold the values of the two handles. Like the value property of the standard sliders, these can be pre-set.
import QtQuick
import QtQuick.Layouts
import QtQuick.Controls as Controls
import org.kde.kirigami as Kirigami
Kirigami.ApplicationWindow {
title: "Controls.RangeSlider"
width: 400
height: 400
pageStack.initialPage: Kirigami.Page {
ColumnLayout {
anchors.fill: parent
Controls.RangeSlider {
id: rangeSlider
Layout.alignment: Qt.AlignHCenter
to: 10.0
first.value: 2.0
second.value: 8.0
stepSize: 1.0
snapMode: Controls.Slider.SnapAlways
}
RowLayout {
Layout.alignment: Qt.AlignHCenter
Layout.fillWidth: true
Controls.Label {
Layout.fillWidth: true
text: "The slider's first value is: " + Math.round(rangeSlider.first.value)
}
Controls.Label {
Layout.fillWidth: true
text: "The slider's second value is: " + Math.round(rangeSlider.second.value)
}
}
Controls.Label {
Layout.alignment: Qt.AlignHCenter
font.bold: true
text: "Is the selected range between 2 and 8?"
}
Controls.Button {
Layout.alignment: Qt.AlignHCenter
icon.name: {
if (rangeSlider.first.value >= 2 && rangeSlider.second.value <= 8)
return "emblem-checked"
else
return "emblem-error"
}
}
}
}
}